Weapon (dart), common

Each Tinkers arrow deals an additional 3d8 of the accompanying type of arrow. Acid, Fire or Piercing. You start with 9 charges, 3 of each. Once fired, they are unusable and become inert and unusable. 

 

Other types of magic ammunition of this kind exist, such as bolts meant for a crossbow, though arrows are most common.

Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Piercing, Damage, Combat, Bane, Finesse, Thrown, Vex

Item Tags: Damage Combat Bane

theledsandwich

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