Weapon (greataxe), artifact (requires attunement by a drawing monster blood (must be blood of a beast, dragon, monstrosity, or undead.))

this weapon is a simple looking great axe until it draws the blood of a monster. after this, the great axe becomes attuned to one user, and any other characters wielding it will find it heavy, and unwieldy (will get disadvantage in any attacks with this weapon, ability modifiers do not apply). in the attuned users hands, this weapon takes on a dim red glow, unnoticeable unless in darkness, or by a D18 perception/investigation/insight check (Int, Wis).

this item is versatile 

this weapon will also give advantage against the monster class that it drew blood against, this weapon can be wielded one handed at strength level 18. (deals 1d12 slashing damage 1 handed or 2 handed below 18 str, 1 d12 slashing damage+ 1d6 for every 2 levels above 18 str.)

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: the weight does not change if attuned to the item, drawing monster blood (must be blood of a beast, dragon, monstrosity, or undead.), Heavy, Two-Handed, Cleave

drakonic_rider

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