Antioch's Holy Hand Grenade is a relic possessed originally by Saint Attila, and then by Tim the Enchanter. It was most notably thrown by King Arthur of Camelot, to destroy the Killer Rabbit. Whenever you take the pin off of this Grenade, you must count for 3 seconds. This is represented by you taking either an action, bonus action, reaction, or legendary action (if you are using a statblock). You take up to three, with you being able to mix them around. When you have counted 3 seconds, you can throw the grenade. It has a range of 30ft, and an explosive radius of 15ft. Any creature caught within that radius must automatically take 17d10 fire damage, and 10d10 force damage. If they are a small or tiny creature they automatically die. It reforms in the wielders possession after 150 years. If the wielder is dead, it reforms in a wheelbarrow for bringing out your dead. It's ridiculously powerful, and funny, I know. Have fun breaking your session.
Notes: Damage: Fire, Damage: Force, person who can count to 3, not 2, not 4, 3!
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