Weapon (battleaxe), legendary (requires attunement by a Axe of the World Conqueror (Legendary, Requires Attunement by a level 20 Oath of Conquest Paladin))

World Shattering Strike: Twice per long rest, as a bonus action you can strike the ground with the battleaxe, causing a shockwave. All creatures within a 20-foot radius must make a DC 18 Dexterity saving throw or take 4d6 force damage and be knocked prone. On a successful save, they take half damage and are not knocked prone. 

Conqueror's Command: Once per long rest, you can use an action to issue a command that compels enemies within a 30-foot radius to make a DC 16 Wisdom saving throw. On a failed save, each creature must obey a single-word command you give (e.g., "Knee", "Grovel", "Drop") for 1 minute. The affected creatures can repeat the saving throw at the end of each of their turns, ending the effect on a success. On a critical strike, the wielder can use their reaction to issue the command with a DC 18 saving throw. 

Relentless Assault: When you take the Attack action on your turn and hit with every attack, you can make an additional melee weapon attack as part of that action. You can use this ability twice per short or long rest.  

Echoing Strike: When you hit a creature with this weapon, you can cause the attack to echo with otherworldly power. Choose another creature within 15 feat of the original target; the second creature takes psychic damage equal to half the total damage dealt to the original target on the hit. You can use this ability a number of times equal to your proficiency bonus per long rest. 

Will Breaker: The Axe of the World Conqueror deals an additional 1d8 psychic damage on a hit. If the target is frightened, it takes an additional 1d8 psychic damage. 

Bonded to the Conqueror: The holder of this weapon cannot be disarmed by any means, unless incapacitated. When thrown, this weapon materializes back in the hand of the conqueror's hand, regardless of hitting or missing. 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Psychic, Damage: Psychic, Weapon Property: Thrown, Axe of the World Conqueror (Legendary, Requires Attunement by a level 20 Oath of Conquest Paladin), Versatile, Topple

CChevalier

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