You use your charisma bonus for attack and damage rolls made with this magic weapon. While attuned, you also gain a +1 bonus to saving throws.
Luck. Whenever you make an attack roll with this weapon, you can spend one luck point to roll an additional d20. You can choose to spend your luck point after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll. This property can't be used again until the next dawn.
Bless. The sword has 4 charges. While holding it, you can use an action to expend 1 charge and cast the Bless spell from it. 1d4 charges are regained the next dawn.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Saving Throws, Bonus: Magic Item Attack With Charisma, bard, Damage, Control, Buff, Combat, Finesse, Vex
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