The Arcane Transmutator was created to catalog, preserve, and understand the different species of the multiverse. It has the capacity to contain the DNA of countless creatures, but for the time being, no DNA is stored.
Created by a mysterious mage, this intricate device resembles a small metallic black gauntlet adorned with arcane symbols and green glowing runes arranged on a central dial. When activated, the transmutator hums with latent magical energy.
DNA Scan: You can scan the DNA of other creatures and store their genetic information it the transmutator. As a free action, you can scan a creature whose DNA is not in the transmutator, forcing them to make a Constitution saving throw with a DC equal to 8 + your Wisdom modifier + your proficiency bonus. An unconscious or immobile creature automatically fails this check. Willing creatures can provide their DNA without making the check. If a scan is failed, the wearer must wait until the next dawn to attempt to scan that same creature again.
Scanning Cooldown: Once the transmutator has scanned in new DNA, this feature cannot be used until you complete a long rest. Immediately after a scan, the wearer cannot transform using the transmutator for 2 rounds while the transmutator processes the new DNA.
Accidental Scans: When you take damage in your non-transformed state, there is a possibility that the transmutator will automatically scan the creature's DNA. If the creature is currently not stored within the transmutator, roll a d20; if you roll 5 or less the transmutator will automatically scan the creature.
Detect Creatures: While attuned to the transmutator, you have the ability to detect the number of creatures within a 30ft. radius. If the creature's DNA is stored in the transmutator, it also alerts the user as to the type of the creature. This ability, however, won't reveal the specific location of the creature detected.
Universal Translator: This feature automatically translates any spoken language for the wearer.
The Arcane Transmutator has 1d6+2 charges, to a max of 10 charges, that reset each dawn. While attuned to the transmutator, the user can use an action to spend one charge and transform into one of their scanned forms for up to 10 minutes. While transformed, the user can use their action to spend another charge and transform into a different form, or return to their original form as a bonus action. If the wearer's hit points while non-transformed are greater than the creature's that you transform into, the extra carry over as temporary hit points. If the user hits 0 hit points while transformed, it reverts back to its original form, with any excess damage carrying over to their base hp, & the transmutator enters a 2 hour recharge period.
Once attuned, The Arcane Tranmutator cannot be unattuned from by any means beyond a Wish Spell, or having the creator remove it themselves.
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