Wondrous Item, artifact (requires attunement)

Can cast Treasure Detection - 1 charge - Send out a ping from yourself that can detect all treasure within 120ft and determine it's direction, distance, value, and whether or not it is magical.

Can cast Treasure Smash -  2 charges - Target a point you can see within 120ft. All treasure or precious gems within the area form a fist that slams the area. Anyone within 15ft of the attack point must make a dexterity save DC 17.

If the attack is done with precious metals, does 1d6 for every 10lbs of treasure (maximum 100lbs) on failed save and knocks opponents prone. Does half damage on successful save and does not knock prone.

If the attack is done with precious gems, does 1d12 for every 10lbs of treasure (maximum 100lbs) on failed save and knocks opponents prone. Does half damage on successful save and does not knock prone.

While attuned, you gain the following flaw: "I cannot give, I can only take."

Cannot be destroyed by basic means. Requires powerful magic to destroy.

Note: Once attuned, cannot be unattuned without a wish spell. Removal of item for 24 hours results in excruciating death.  Can only be attuned to one Amulet of Sin at a time.

MrZee

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