Weapon (crossbow, heavy), artifact

Ascalon, the Solar Flare attunes to you. It can only attune one wielder at a time. This crossbow appears as a +3 heavy crossbow bathed in a fiery golden aura. It deals radiant damage instead of piercing.

Celestial Wrath:  You have a +5 bonus to attack and damage rolls made with this magic weapon. This crossbow has the Brutal quality and deals an extra damage die on a hit (2 extra dice on a crit). On a hit, the target takes an extra 1d8 radiant damage.

Enhanced Combat: You gain an extra Attack action each round during your turn.  

Radiant Bastion: You emanate an aura of radiant energy in a 30-foot radius. Enemy creatures take 15 radiant damage at the start of their turn if they start in the aura. You and allies are immune.

Holy Warrior: You have resistance to radiant damage. As a Bonus Action, you can channel holy energy to make your next attack deal an extra 4d8 radiant damage.

Blaze of Glory: As an Action, unleash a blinding 90-foot cone of holy fire. Each creature must make a DC 20 Con save or be blinded for 1 minute and take 12d6 radiant damage, half on a success.  

Divine Retribution: If you are reduced to 0 hit points, you don't fall unconscious. Instead, you are encased in radiant energy until the end of your next turn, gaining 50 temporary hit points. Any enemy within 10 feet takes 4d10 radiant damage.

Avenger's Resolve: Your speed increases by 10 feet. You have advantage on saving throws against being frightened or charmed. You have proficiency in Intimidation checks, and can use Strength or Charisma for them.

Radiant Edge: As a Bonus Action, you can cause Ascalon to transform into a +3 radiant longsword. While in this form, you can use your Dexterity for attack and damage rolls instead of Strength. The sword deals radiant damage and emanates bright light in a 30-foot radius and dim light for an additional 30 feet.

Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Resistance: Radiant, Bonus: Speed, Advantage: Saving Throws, Proficiency: Intimidation, Ammunition, Heavy, Loading, Range, Two-Handed, Push

MorningStar625

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