The Arsenal of Ares is no singular weapon, but a portable gateway to the armory of fallen warriors, which takes the form of a flawless obsidian orb. Each weapon retrieved from the arsenal is said to have once belonged to a heroic warrior of old; their histories are patinated with valorous tales and the blood of countless foes.
The arsenal has 8 charges and regains [roll]1d4+4[/roll] expended charges daily at dawn.
Artefact of War. While the orb is within reach, as a bonus action you can expend 1 charge to reach into it and withdraw a +1 weapon. This weapon can be any simple or martial melee weapon (your choice) and it remains for 1 minute or until you withdraw another item, after which it dissipates into a blood-red mist.
Warrior of Tradition. While holding this item, as a bonus action you can expend 3 charges to cast the spiritual weapon spell (+5 to hit). The spell uses your Strength or Dexterity modifier (your choice) for its damage rolls. When the spell is cast in this way, a ghostly warrior with an appearance of your choosing appears to be wielding the conjured weapon.
Notes: warrior, swearing on an oath from his tribe/platoon/squad., Utility, Container
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