Revolver requiring 3 components to fire, ball bearings, black powder, and striker caps. You can fan your revolver to attempt to hit multiple times with a single action.
Fanning revolver - as your action, you can choose to fan your revolver by rolling 1d4+1 and shoot that many bullets at disadvantage. On a natural 1 you activate a chain fire which empties your revolver and you must roll a DC 12 strength saving throw or take 1d4 bludgeoning damage; chain fires can be avoided for 1 hour by waxing your revolver’s cylinder.
Waxing your cylinder with revolver wax (that can be either purchased or crafted using a 1:1 ratio of any fat, such as cooking oil, and wax, such as beeswax) negates accidental chain fires for an hour.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Movement is halved while reloading or waxing As an object interaction, reload 1d6 bullets As a bonus action reload 1 bullet (doesn't effect movement) As an object interaction, apply wax to the cylinder., Range, Ammunition (Firearms), Reload, Sap
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