A small rune that fits in the pommel of most weapons, can latch on to shields, and can be used as a necklace. Each different use has a different ability to boot. If it is attuned, it can even change your form.
Angelic Form: This is the only ability that requires attunement. Can only be used once per day. When this ability is used, you turn into a Large Humanoid for 1 minute. This form nets you resistances to damage from nonmagical weapons, and immunity to radiant damage. While in this form, you can only have a maximum of two attacks, even if your class says you have less or more, you instantly get your healing pool back, at twice what it would be normally, and reviving takes an action, instead of a full turn. You can use these attacks to do the following:
Double Radiance: 2 20ft cones protruding from the eyes. These cones start in the tiles that are up 1 to the left and right depending on whichever direction the user is facing. Any creature that is in range of both cones, takes both of the damages but does only one save. Each cone does 4d6 radiant damage on a failed DC 16 Dex save, or half as much on a success.
Purification Blade: recharge 5 or 6. You summon an angelic blade from an alternate plane that spews light for 10 ft. You make a melee attack with this blade, and on a hit, it does 2d6 slashing damage + 6d6 radiant damage.
Weapon Infused: When equipped to a weapon, you deal an additional 2d6 radiant damage.
Armor Infused: When equipped to a piece of armor or a shield, you have resistance to radiant damage.
Jewelry Infused: When worn as a necklace, you can tap into your healing pool. Using a bonus action you can heal an ally up to however many points you have left. Alternatively, you can use a full turn to revive a fallen creature/ally for 50 points from your pool.
Healing Pool: This pool is restored every day at dawn. You have Healing Points equal to (your level + proficiency bonus) x 5
Notes: Must Be Attuned For More Than 24 Hours, Healing, Damage, Buff, Jewelry
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