A giant crossbow that requires two people to operate.
On hit, the target takes 1d20 + the aimer + loader's DEX + STR modifier.
On a critical hit, the target is pushed back 5 feet and is knocked prone.
If the target is pushed into a wall, it gets pinned to the wall.
They must succeed on a DC 17 STR check to break free.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow
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