Weapon (lance), legendary

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. You have a +2 bonus to attack and damage rolls made with this magic weapon. If you roll a 1 on your attack roll, you can re-roll your attack action in exchange for losing your next bonus action. When you hit with this weapon, you can deal an extra 3d8 piercing damage. Once you deal this extra piercing damage, you can't do so again until you finish a short or long rest.

Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Additional, Damage: Piercing, Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Topple

Item Tags: Damage Combat

Blazing_Nomad

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