Armor (breastplate), legendary (requires attunement by a War Cook)

The Apron of the Culinary Conqueror is a masterwork of both magical craftsmanship and practical design, symbolizing a chef's dedication to their craft and their prowess in both culinary and combat arts. Lined with mimic hide, the apron can change its appearance and adjust to the wearer's body, ensuring a snug yet flexible fit. Adorned with gold dragon scales, it embodies the strength and resilience needed to conquer any challenge, allowing the wearer to move swiftly and confidently in both the heat of the kitchen and the heat of battle.

While wearing this armor, you gain the following features:

Enhanced Defense. Grants a +2 bonus to AC.


Gourmet's Protection. Provides resistance to Fire and acid damage.


Culinary Conqueror’s Arcane Reserve. Grants you three additional uses of your Arcane Utensils ability per day.


Culinary Conqueror’s Arsenal. Grants you powerful Arcane Utensil attacks, imbuing your cooking weapons with magical effects for enhanced combat prowess. You unlock the following powerful Arcane Utensil attacks that bring your culinary prowess to the battlefield:

Doughy Devastation (Rolling Pin): When you hit with this Arcane Utensil, you cause a surge of dough to envelop the target. The creature hit by the attack takes an extra 2d6 bludgeoning damage and must make a Strength saving throw against your Arcane Utensil save DC. On a failed save, the target is restrained by the sticky dough for 1 minute. The target can use its action to make a Strength (Athletics) check against your Arcane Utensil save DC to free itself or be freed by another creature.

The bludgeoning damage increases to 4d6 when you reach 18th level in this class.

Frostbite Frenzy (Ice-Cream Scoop): When hitting with this Arcane Utensil, you create an explosion of frosty shards that deal an extra 2d6 cold damage to the target and all creatures within 10 feet of it. Each affected creature must make a Constitution saving throw against your Arcane Utensil save DC. On a failed save, the creatures' speed is reduced by half for 1 minute. They can attempt the saving throw again at the end of each of their turns to end the effect.

The cold damage increases to 4d6 when you reach 18th level in this class.

Pan of Explosive Flavor (Frying Pan): When you hit with this Arcane Utensil, it releases a burst of explosive flavor. The target takes an extra 2d6 fire damage and must make a Constitution saving throw against your Arcane Utensil save DC. On a failed save, the target is dazed until the start of your next turn, causing it to have disadvantage on attack rolls and ability checks.

The fire damage increases to 4d6 when you reach 18th level in this class.

Inferno Vortex (Wok): When you hit with this Arcane Utensil, you create a swirling vortex of flames. The target takes an extra 2d6 fire damage and all creatures within 10 feet must make a Dexterity saving throw against your Arcane Utensil save DC. On a failed save, they are pulled 10 feet closer to the target and take 1d6 fire damage. On a successful save, they take half damage and are not pulled.

The fire damage increases to 4d6 when you reach 18th level in this class.

Shish Kebab Barrage (Skewer): When you hit with this Arcane Utensil, it conjures a series of magical skewers that rain down upon the target and nearby enemies. The primary target takes an extra 2d6 piercing damage and must make a Strength saving throw against your Arcane Utensil save DC. On a failed save, the target is grappled by the magical skewers for 1 minute and takes 1d6 piercing damage at the start of each of its turns.

Additionally, all creatures within a 10-foot radius of the primary target must make a Dexterity saving throw against your Arcane Utensil save DC. On a failed save, they take 1d6 piercing damage and are also grappled by the magical skewers for 1 minute, taking 1d6 piercing damage at the start of each of their turns.

Grappled creatures can use their action to make a Strength (Athletics) check against your Arcane Utensil save DC to break free or be freed by another creature. On a successful Dexterity save, the creature takes half damage and is not grappled.

The extra piercing damage on a successful hit increases to 4d6 on the primary and 2d6 to the secondary targets when you reach 18th level in this class.

Resonant Smack (Wooden Spoon): When you hit with this Arcane Utensil, it generates a powerful resonant wave. The creature struck by the attack takes an additional 2d6 force damage. All creatures within 10 feet of the target must make a Dexterity saving throw against your Arcane Utensil save DC. On a failed save, they are knocked back 10 feet and fall prone. On a successful save, they take half of the force damage and are only knocked back 5 feet, without falling prone.

The force damage increases to 4d6 when you reach 18th level in this class.


Battle to Banquet. As a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

Notes: Bonus: Armor Class, Resistance: Fire, Advantage: Saving Throws, Resistance: Acid, War Cook, Utility, Combat, Deception, Warding

Item Tags: Utility Combat Deception Warding

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