Banebreaker Cross of the Exorcist
Weapon (Requires Attunement)
Description:
The Banebreaker Cross of the Exorcist is a formidable weapon crafted from darkened oakwood, etched with runes of banishment and symbols of warding. The cross exudes an aura of divine power, resonating with the fervor of a dedicated exorcist sworn to purge the world of malevolent influence. At its core lies a hidden mechanism that allows it to expand into a mighty warhammer, ready to strike down evil with righteous fury.
Sentience:
The Banebreaker Cross of the Exorcist is a sentient magical item with the following characteristics:
- Intelligence: 14
- Wisdom: 18
- Charisma: 12
- Communication: The cross can communicate telepathically with its wielder and can speak, read, and understand Common and Infernal.
- Personality: The Banebreaker Cross is resolute and righteous, embodying the unwavering dedication of an exorcist. It harbors a deep-seated disdain for malevolent entities, seeking to banish them from existence.
Charges: 4
Mechanics:
- Banebreaker Strike: When expanded into a warhammer, it functions as a versatile +1 weapon dealing 1d8 bludgeoning damage and, dealing 1d10 bludgeoning damage with two hands and 1d6 radiant damage.
- Divine Ward: When attuned, you can use a reaction to cast shield of faith. This action uses one charge
- Communion with the Divine: for one charge you can cast the spell Protection from Evil and Good as an action, bolstering your defenses against malevolent entities.
Special Abilities:
- Purge Malevolence: The cross can channel divine energy to purge malevolent forces. As an action, you can cast the spell Dispel Evil and Good using the cross. This ability uses one charge
Upgradable Path:
Upgrade 1: Enhanced Banebreaker Strike
- Banebreaker Strike: Increase to a +2 weapon, deals 1d10 bludgeoning damage with one hand and 1d12 bludgeoning damage with two hands and 1d8 radiant damage
- Divine Ward: Once per short rest, you can increase your AC by +2 against an attack. Attacks made by fiends or undead creatures within 5 ft have disadvantage on the attack roll regardless of whether the attack hits you or not.
Upgrade 2: Banishing Aura
- Banishing Aura: The cross emits a radiant aura in a 10-foot radius while you wield it. Creatures of evil alignment within this radius have disadvantage on attack rolls against you.
- Aura of Purification: You and friendly creatures within the aura gain advantage on saving throws against being charmed or frightened.
Upgrade 3: Divine Intervention
- Divine Condemnation: Once per long rest, you can cast the spell Banishment as an action, banishing a creature of evil alignment to its native plane.
- Purifying Blast: The Purge Malevolence ability can now affect multiple targets within a 30-foot radius of the wielder.
Upgrade 4: Celestial Ascension
- Ascended Banebreaker Strike: The cross becomes a +3 weapon, dealing 1d12 bludgeoning damage and 1d10 radiant damage. When expanded into a warhammer, it deals 1d12 bludgeoning damage with one hand and 2d6 bludgeoning damage with two hands.
- Celestial Sanctuary: As a reaction, you can cast Holy Aura once per long rest, creating a protective barrier around you and allies within a 30-foot radius.
- Eradicate Darkness: Once per long rest, you can cast the spell Sunburst as an action, unleashing radiant energy to devastate creatures of evil alignment in a 60-foot radius.
Roleplaying the Sentient Cross-Warhammer
The Banebreaker Cross of the Exorcist's personality and sentience enhance your character's role as a relentless foe of malevolent entities. Here are ways to embody its essence:
- Communication: Engage in telepathic dialogue with the cross, discussing strategies to combat evil forces or seeking its guidance on matters of exorcism.
- Personality Interactions: Embrace the cross's righteous fervor in your interactions, expressing disdain for malevolent forces and a zealous dedication to purging them from the world.
- Strategic Advice: Utilize the cross's ability to grant advantage on key Wisdom checks and saving throws related to combating malevolent entities, reflecting its expertise in exorcism.
- Narrative: Weave the cross's origins into your character's backstory, detailing how it was consecrated in a sacred ritual or blessed by a divine entity to serve as a weapon against evil.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Radiant, Damage, Combat, Versatile, Push
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