The shadowy, enchanted plate armour of the Tyrant Guard, adorned with deep blue cloth and gilded metal. While attuned and wearing this armour, you gain a +2 bonus to your Armour Class, you gain a +3 bonus to Wisdom and Intelligence saving throws and gain advantage on saving throws against spells and magical effects.
Azurite Enchantments. While wearing this armour, you do not have disadvantage on stealth checks. Additionally, you gain resistance to lightning and psychic damage.
Tyrannical Presence (Once/long rest). As a bonus action, you unleash a burst of dark energy in a 30-foot radius around you. Each creature in this area must make a DC 18 Wisdom saving throw or become frightened for 1 minute. While frightened by this effect, creatures cannot cast spells, and have disadvantage on saving throws against spells and magical effects. Creatures that fail their saving throws may reroll them at the ends of their turns.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Bonus: Intelligence Saving Throws, Bonus: Wisdom Saving Throws, Advantage: Saving Throws, Resistance: Lightning, Resistance: Psychic, fighter or paladin, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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