Weapon (greataxe), very rare

You have a +2 bonus to attack and damage rolls made with this magic weapon. You also deal an extra 1D6 fire damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or take an extra 1D10 damage to hit points at the start of each of its turns. Each time the attacker hits the wounded target with this attack, the damage dealt by the wound increases by 1D10. Any creature can take an action to stanch the wound with a successful DC 17 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Fire, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

ParkerGWSTV

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