This very rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.
You gain +2 to attack and damage rolls with this weapon.
This dagger has the thrown property (range 20/60). An attuned creature can use their free action to return the dagger to their hand so long as the dagger is within 60 feet.
This weapon has 3 charges which reset at dawn. When you hit with an attack role using this dagger, you may choose to expend one charge dealing an additional 1d6 necrotic damage and one of the following effects. If the effect requires a saving throw, the DC is 15.
- Sapping Strike. The target must succeed on a constitution saving throw or its movement speed is reduced to 0 and is unable to use reactions until the end of your next turn.
- Enfeebling Strike. The target must succeed on a wisdom saving throw or it has disadvantage on its next attack role.
- Life Drain. You absorb life force from the target, regaining hit points equal to the necrotic damage dealt plus your proficiency modifier.
- Testing Strike. You test the opponent's defences. Select one of the following options, the DM will give you information on this for the target: AC, current HP, resistances, vulnerabilities.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Sense: Blindsight, Bonus: Melee Weapon Attacks, Damage: Melee Weapon Attacks, Finesse, Light, Thrown, Nick
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Posted Jul 19, 2022This Weapon has been incorrectly set up.
Rather than giving just this weapon +2 to hit and damage... When attuned, this weapons give the attuned character every action including unarmed strikes a +2 to hit and damage.