You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.
This greataxe bears the hammer and scales symbol of Tyr, and is considered sacred to his worshippers. While attuned to this weapon, you make all charisma checks against devotees of Tyr with advantage.
While you hold the greataxe, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.
The greataxe's blade emits bright light in a 20-foot radius and dim light for an additional 20 feet.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Radiant, Advantage: Saving Throws, Damage, Combat, Warding, Heavy, Two-Handed, Cleave
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