Weapon (greatsword), artifact (requires attunement)

This sword changes drastically depending upon the alignment of the person wielding it. This sword is treated as a +2 Greatsword that deals an additional 1d6 of damage. The damage type determined by alignment listed below. If a creature attempts to wield the sword without attuning to it, it is treated as a simple +2 Greatsword. At the end of their turn, the wielder takes 1d6 Psychic damage.

  • Lawful Good: Radiant
  • Lawful Neutral: Force
  • Lawful Evil: Necrotic
  • Neutral Good: Cold
  • True Neutral: Psychic
  • Neutral Evil: Poison
  • Chaotic Good: Thunder
  • Chaotic Neutral: Lightning
  • Chaotic Evil: Fire
  • Unaligned: Acid

Change Has Its Price. If the creature attuned to this weapon changes alignment, the sword will resist the change. The creature loses attunement to the sword and any further attempt to attune to it will require a DC 15 Wisdom saving throw. On a failure, the target takes 10d6 psychic damage, its HP Maximum is lowered by that much for 72 hours, and they fail to become attuned. This effect cannot be ended early by anything short of a Wish spell or Divine Intervention. On a success, target still takes 10d6 psychic damage, but their Max HP is not lowered and they become successfully attuned. This trait is not applied if the wielder unwillingly changes alignment.

Moral Crusader. Once per long rest, the wielder may use an action to cast Protection from Evil and Good on itself.

Moral Exemplar. As an action, the wielder may become an exemplar of their alignment. For 10 minutes, the wielder gains resistances to a type of elemental damage depending upon their alignment, as listed below. This cannot be used again until you finish a long rest.

  • Lawful Good: Necrotic and Fire
  • Lawful Neutral: Lightning and Psychic
  • Lawful Evil: Radiant and Thunder
  • Neutral Good: Poison and Necrotic
  • True Neutral: Radiant and Necrotic
  • Neutral Evil: Cold and Radiant
  • Chaotic Good: Fire and Poison
  • Chaotic Neutral: Force and Psychic
  • Chaotic Evil: Radiant and Cold

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, + 1d6 elemental damage, Heavy, Two-Handed, Graze

onekeithtomany

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