Weapon (greatsword), legendary

Many ages ago there was a great mage named Adrill who seek to ensnare a particularly pesky Barbarian. He did so by forging a magnificent Greatsword and within the Greatsword he placed a soul trap. So that the Barbarian would become ensnared forever. However his spell backfired and he became trapped for all eternity. Adrill Is not happy with his present situation and he will let you know it. Occasionally when he is not complaining or nagging he may bestow upon you useful information. Since he was indeed a wise and intelligent mage albeit Petty 

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Any creature hit possessing soul will take 1 damage at the end of its turn for 10 rounds

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Graze

Previous Versions

Name Date Modified Views Adds Version Actions
8/13/2019 1:44:18 AM
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Item Tags: Damage Combat

madvoodoo

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