This Amulet allows the wearer to use advanced sword techniques when using a melee weapon. There are several techniques available and each technique costs one action to use. Techniques will have level requirements to be able to use the techniques, and more powerful techniques will become available the stronger the wearer. All techniques damage can be increased if some sort of buff states in increased Sword Technique Damage.
Death Thrust: Level 3 required. A sword technique that can deal massive damage if hit in a vital point. The user pulls there sword to above their shoulder and puts one hand out in an L shape to aim. Then, the sword is thrusted forwards at the enemy, dealing 3d8+2 melee damage. The strike acts as a projectile at that travels faster than sound, causing Death Thrust to be unable miss by ordinary means.
Tri-strike: Level 7 required. A sword technique that can sever all an enemies limbs off at once using 3 cuts. The user first goes into and overhead striking stance, then strikes from the right shoulder to the pelvis. The next strike is from the pelvis to the Left shoulder, and then finally from the left shoulder to the right should, severing their arms, legs, and head off their torso is done correctly. Can only do so if the enemy dies from attack. Each strike does 1d10+4, and is very useful for killing opponents quickly.
Flash Strike: level 11 required. A very deadly sword technique commonly used to quickly execute targets. The user first sheath's their sword while their sheath is in their non-dominate hand. Then the user move 15 feet forward, re-sheathing their sword, and anyone in between the current and original positions will take 5d10+6 melee damage.
Quadslash: Level 15 Required. A sword technique used to be able to attack in multiple directions at once. First, the user enters a stance with their sword on their non-dominate side with their arm across their chest. Then, in a flash, the user will slash 4 times in 90 degrees in a revolving motion, so that all sides of the user is struck. Each swing does 3d8+2, since its uncommon for all 4 strikes to hit the same enemy.
Omnislash: Level 20 required. Can only be used once in battle, and requires a short rest to become usable again. The ultimate technique that can be learnt from the Amulet of Swords. First, the user holds their sword in both hands in front of them; one hand on the blade, the other on the handle. Then the user will move at incredible speed at a target, preforming an upwards strike, knocking them into the air. Then, the user performs 13 more sword slashes, and then one final downwards strike, bringing the user and the target back to the ground. Each swing does 1d10+2 damage, and damage is taken 15 times during the combo. Omnislash takes all remaining actions for the turn, so no follow-up actions can be used afterwards.
Notes: Update 2: A bug was patched which caused an insane increase in damage dealt while the amulet was equipped.
Previous Versions
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6/12/2024 2:53:08 AM
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