Infernal Pact: Upon attuning to the amulet, the wearer forms a tenuous bond with the forces of the Abyss. While bound to the Abyss, an acrid stench permeates your skin and you may cast Stinking Cloud once per day without spending a spell slot.
Demonic Resilience: You feel a profaned essence protect you from energies that would harm you. While bound to the Abyss, the wearer gains resistance to fire, necrotic, and psychic damages. If already resistant to a damage type listed, then the wearer gains immunity to the damage type.
Abyssal Domination: You invite the raw power of the Abyss. Once per day, the wearer can invoke the full power of the Abyssal Dominion. When activated, the wearer channels demonic energy, enhancing their physical and magical prowess for a short duration (e.g., 1 minute). During this time, they gain the following benefits:
- Strength of the Abyss: The wearer's Strength and Dexterity scores each increase by 4, up to a maximum of 24.
- Infernal Power: Once per day, the wearer can cast any spell they know or have prepared as if it were cast at level 3 without expending the additional slot.
- Abyssal Wrath: The wearer's melee attacks deal an extra 2d6 necrotic damage, and they gain temporary hit points equal to half the necrotic damage dealt.
- Dark Vision: The wearer gains darkvision out to a range of 120 feet. If they already have darkvision, its range extends by an additional 60 feet.
Cursed: Power does not come without sacrifice, and the power bestowed by accessing the raw Abyss is particularly exacting. After attuning to the amulet, the wearer must roll for an effect on the table below. The effect immediately takes effect. Each time Abyssal Domination is used, they must roll on this table again. The effects are permanent and cannot be removed by anything short of a greater restoration spell or divine intervention.
|
d10 |
Effect |
|---|---|
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1 |
Upon attuning to the amulet, the wearer becomes marked by the Abyss. This mark is invisible but can be sensed by demons and other infernal beings, drawing their attention and aggression. The wearer finds themselves frequently targeted by demonic forces, and infernal creatures are more likely to pursue and attack them. |
|
2 |
The wearer is plagued by incessant whispers from the Abyss, which seek to erode their sanity and willpower. These whispers manifest as auditory hallucinations, urging the wearer to commit dark deeds and sow chaos. The wearer has disadvantage on Wisdom saving throws and may occasionally suffer from temporary bouts of madness or paranoia. |
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3 |
Each time the wearer uses one of the amulet's powers, a portion of their soul is corrupted. While attuned, the wearer receives only half the amount of any healing spell. |
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4 |
The amulet causes the wearer to develop a craving for raw human meat. If not regularly sated, the craving grows stronger until it cannot be controlled. |
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5 |
At the end of every day, roll a d20. On a 10 or lower, the wearer suffers from terrifying nightmares, causing them to gain no benefit from long rests and imposing disadvantage on all skill checks the next day. |
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6 |
Once per day, the amulet forces the wearer to follow a simple but malevolent command. These commands are mundane in nature but serve an evil end. |
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7 |
Allies within 10 feet of the wearer have disadvantage on saving throws against being frightened |
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8 |
The wearer occasionally glimpses disturbing visions of their own death before entering combat, causing them to have disadvantage on initiative rolls. |
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9 |
Animals and natural creatures react fearfully or aggressively towards the wearer, sensing the malevolent energy emanating from the amulet. |
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10 |
The wearer gradually adopts demonic traits, such as eyes glowing red or growing small horns, leading to social ostracism and disadvantage on persuasion checks. |
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