This ornately carved blue glass jar, 3 inches in diameter, sealed with a lovely stopper, a beautiful Elvan rune for "A" embossed in the silver cladding, contains 1d6 + 1 doses of a velvety mixture that smells faintly of almond and warm vanilla. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. If the wearer is at full health, the hit points are taken as Temporary hit points for the duration of the application. For the next 8 hours, or until the ointment is washed off, the lovely scent of a single dose also inspires the wearer, gaining them Advantage on all Charisma based rolls. Their skin also takes on a gorgeous tone.
If a second application of the ointment is applied within an hour of the first, the wearer's skin starts to become inflamed and itchy; Poisoned as a result of an excess of almond oil and a secret ingredient. The affected creature immediately takes 1d4+1 Poison damage and continues to take 1d4+1 damage every minute until washed off or the Poison status has otherwise been neutralized, such as with a Keoghtom's Ointment application or other curative or spell. After 3 minutes, if the ointment has not been washed off or nullified, the afflicted loses conciseness and behaves as if effected by the suggestion spell.
Notes: Bonus: Hit Points, Advantage: Ability Checks, Ceases Poison, Cures Diseases, Gain Temp HP, Advantage on Charisma based checks or rolls for 8 hours, Healing, Consumable
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