Armor (padded), varies (requires attunement by a To attune you must have it on while you sleep for 1 full night and to stay attuned the wearer must sleep with the armour on every night for as long as they have the armour)

The armour of heaviness requires a strength stat of 15 to wear without any major downsides. The armour of heaviness weihs so much it is capable of moving an immovable rod 5 times over by placing the right glove of the armour ontop of an immovable rod  and if you were to put the full weight of the armour on an immovable rod the rod  would be crushed entirly.Tthe wearer of the armour can make a dc 15  strength check if they can de activate the weight by slamming the wearers fist into the chest peice of the armour in situations where such weight would be undesirable making the wearer lighter than air. But in tmes of great desperation the armour will quadruple it's weight and increase the wearers ac by 20. The armour is notably comfortable it feels just heavy enough to the wearer that they feel safe but light enough that it is perfectly comfortable to sleep in it also designed by the forger of the armour to stay warm even on the coldest of nights  and perfectly cold on the hottest of days giving the wearer resistance to fire and other effects that would change the temperature.

Padded armor consists of quilted layers of cloth and batting.

Notes: To attune you must have it on while you sleep for 1 full night and to stay attuned the wearer must sleep with the armour on every night for as long as they have the armour, Stealth Disadvantage

az09

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