This olive-green, rabbit-themed suit of armor is adorned with intricate mechanisms and a haunting presence. While wearing this armor, you gain the following benefits:
- Armor Class (AC): 15 + Dexterity modifier (max 2)
- Stealth Advantage: The suit’s padding and materials grant you advantage on Stealth checks.
- Springlock Mechanism: As an action, you can activate the suit’s springlock mechanism to grapple an enemy. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can only use this feature once per short rest.
However, the suit also carries a curse:
- Springlock Failure: Whenever you take damage while the springlock mechanism is active, you must succeed on a DC 15 Dexterity saving throw or suffer 4d10 piercing damage as the springlocks close unexpectedly.
Proficiency with a net allows you to add your proficiency bonus to the attack roll for any attack you make with it.
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
Notes: Advantage: Stealth, Set: AC Max Dex Armored Modifier, requires attunement by a character with proficiency in medium armor, Special, Thrown
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Posted Jun 18, 2024The rules of Net don’t apply, I just didn’t know what to put for the base item. Because it’s a weapon that’s wearable. It’s not armor. But a based weapon was required. And I had nothing similar enough that would work. So that part doesn’t apply.