The acorns of Olgur are acorns imbued with magic.
The acorn can be planted as an action. Directly after the turn of the creature who planted it an effect occur. To determine the effect roll a 1d4 and use the table below.
1. The spell entangle is cast originating from the acorn. Use the rules of the spell entangle with the exceptions that it doesn’t require concentration and the duration is 1 minute. The strength save dc is 10+the planter’s wisdom modifier.
2. A tree starts to rapidly grow from where the acorn was planted. Om the tree there is three fruits. If eaten one fruit heals 2d4 hp , one deals 2d4 poison damage and one puts the creature who ate it to sleep for the duration of 1d4 minutes and the only way to wake the person up is to cast dispel magic. If a creature cast detect magic they will know what effect each fruit has upon eating it.
3. The spell spike growth is cast originating from where the acorn was planted. Use the rules of the spell spike growth with the exceptions that it doesn’t require concentration and the duration is 10 minutes. The strength save dc is 10+the planter’s wisdom modifier.
4. 1d8 awakened bushes pop out of the ground where the acorn was planted. The creature who planted the acorn must succeed on a dc 5 wisdom check to be able to verbally control the awakened bushes. On a failed check the awakened bushes run away or attack the nearest creature.
An acorn of Olgur can also be eaten. If it is the creature who ate it gets bark skin cast on it and it doesn’t require concentration.
Previous Versions
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