Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you are transformed into a godly, idealized version of yourself, blessed with otherworldly beauty and a touch of the Feywild in your heart. Neither magic nor divine intervention can reverse this transformation. Your alignment becomes chaotic neutral, and you gain the following traits:
You can communicate with beasts and plants as if they shared a language.
Resistance. You have resistance to radiant and poison damage.
Divine Presence. Your Charisma score becomes a minimum of 20.
Divine Wisdom. Your Wisdom score gain +2 and this Item can Attack With Wisdom instead of strength
Wings of the feywild. You sprout a beautiful pair of faerie wings that grant you a flying speed 120 feets and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.
Truesight. Your eyes glow a dim light. You can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.
Touch of pain. The sword deals an extra 13 (3d8) radiant damage to any creature it hits. An evil creature that takes this radiant damage must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.
Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.
Proficiency with a longsword, this sword doesn't take an attunement slot.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, Set: Charisma Score, Immunity: Poison, Immunity: Radiant, Melee Weapon Attack: Radiant, Bonus: Magic Item Attack With Wisdom, Damage: Radiant, Bonus: Wisdom Score, Sense: Truesight, Advantage: Wisdom Saving Throws, Advantage: Insight, Bonus: Speed (Flying), Set: Attunement Slots, the sword desires a wielder who will be loyal to her friends and allies or convictions, Versatile, Sap
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