Weapon (warhammer), artifact (requires attunement)
Awakened
When the great axe reaches an awakened state, it gains the following properties:
- The weapon’s bonus to attack and damage rolls increases to +2 and any elemental or primordial hit by it takes an extra 2d6 radiant damage.
- While holding the axe you can use an action to cast Dancing Lights, Druidcraft, Minor Illusion from the weapon (DC 13). In addition, when you reach 5th level, you can use a bonus action to cast True Strike
- You can use an action to touch a creature and magically know its current emotional state. If the target fails a DC 16 Charisma saving throw, you also know its alignment. Celestials , elemental/primordials, and undead automatically fail the saving throw.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Radiant, Versatile, Push