Sentient
Backpack is a chaotic good sentient container. Intelligence 20 (+5), Wisdom 24 (+7), Charisma 12 (+1) and can hear and has darkvision within 120 feet. The container speaks common, and can communicate with animals and other sentient items, like Map, the navigator.
Utility
This purple bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Useful Items Pouch (10 charges)
Backpack is a hyper-aware sentient item that can assess situations as occur. Backpack can produce a useful item to the user for the situation that lasts for 1 hour then disappears. The item that backpack creates is dependent on rarity of the item. Backpack cannot create artifacts, items granting wishes, or the deck of many things. Items created by Backpack are subject to standard restrictions i.e attunement, alignment, class, etc. Consumables can be created but the effect will wear off after their normal duration or after 1 hours (whichever is lower). Healing potions consumed this way will cause the user to take force damage equal to the healing done one hour later as the magic is returned back to Backpack.
|
Rarity |
Number of Charges Used |
|
Common |
2 |
|
Uncommon |
4 |
|
Rare |
6 |
|
Very Rare |
8 |
|
Legendary |
10 |
Notes: Utility, Container
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/20/2024 4:49:22 AM
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2
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0
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1.1
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Coming Soon
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