Weapon (revolver), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

This magic rifle has been enchanted to automatically create its own ammo as it is being used refilling empty revolver chambers.

you may use a charge to imbue the shot with the firebolt cantrip doing an additional 1d10 fire damage on that shot(2 charges, regain all on long rest).

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Weapon Property: Two-Handed, only can use one per round, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
6/20/2024 11:34:24 PM
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Item Tags: Damage Combat

Jessevolcan

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