Weapon (maul), rare (requires attunement)

The large steel weapon has intricate design word across it's head depicting a sun and brilliant beams of light that pour forth from it. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. This weapon otherwise acts as a +2 magic weapon and provides the Great Weapon master Feat.

While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

This weapon was once used by a cleric of Tempus that enjoyed getting into the Fray. She was last seen in the area of Chult but this weapon disappeared from any records since.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Radiant, Bonus: Magic, Feat: Great Weapon Master, Damage, Bane, Heavy, Two-Handed, Topple

Item Tags: Damage Bane

Katiana_Radisha

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