Weapon (longsword), legendary

Arshoons Death Sword - (1d10) You have a +2 bonus to attack and damage rolls made with this magic weapon and the longword deals an additional 2d8 necrotic damage each hit.

This cursed longsword has a jet-black blade with a skull inserted at the bottom of the blade with two red rubies for eyes, the blade constantly emits a grey smoke. Once picked up the player must make a DC20 wisdom saving throw on a failed save the player cannot and will not let the sword out of their sight. And the player will do everything in their power to keep the swords evil intent a secret. The sword is now sentient and needs to feed on souls of the living. The first day with the sword the player must make a DC10 wisdom saving throw or give in to the urges. Each day with the sword the DC increases by 1 until the sword is fed with a living soul. Then the DC resets back to 10.  This curse can only be removed by a 7th level or higher remove curse spell.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Necrotic, Versatile, Sap

ThomasKilbourn

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