Weapon (dagger), uncommon

 Created by One still slightly drunk elf ranger would wanted his way to compete in a fighting competition.

This was done by combining the pincers of a ankheg with natural bindings to create deadly fist weapons.

While equipped they override your unarmed strike and if equipped in both hands, then they make use of two weapon fighting.
This weapon deals 1D6 (+Dex) Piercing damage and 1D6 Acid per attack

Each weapon holds a One Use Charge

You may use a charge after landing a hit on a creature to snap the end of the pincer off in the target causing 1D6 (+Dex) acid damage at the start of their turn, until the target uses a action to pull it out.
The weapon after this deals 1D4 (+Dex) Piercing Damage and cannot be fixed back.

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Melee Weapon Attacks, Damage: Acid, Finesse, Light, Thrown, Nick

Previous Versions

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6/25/2024 1:46:48 AM
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