You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. As well as this choose one of the enchantments below.
Absorb: pick one target and if you have taken more that 10 damage in that round you can use this ability. For every 10 damage you take, you can use this ability once. After picking your target you deal 1d6 force damage and regain the same amount.
Dash: pick one target and if you have taken more that 10 damage in that round you can use this ability. For every 10 damage you take, you can use this ability once. You move 10 feet in a single direction.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Fire, Poisoned, Just attune to it, Damage, Combat, Heavy, Two-Handed, Graze
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