This massive sword, far too wide and long to be wielded by lesser beings, was fashioned from a piece of celestial metal that crashed to the ground at the onset of the war between the Asgorath and the Arembarg. Melted and fashioned in the forges of the Fire clan, it was enchanted by the Cloud clan to become a powerful weapon in the war between giant and dragon.
Once attuned to and while held, you are immune to the breath weapon attack of any true dragon thrice until the sun rises again.
You have a +3 bonus to attack and damage rolls made with this magic weapon. Against any true dragon, the weapon also does an additional 2d20 in necrotic damage. On a natural 19 or 20 on your attack roll, it will also cause a dragon to loose its ability to fly for 4d10+20 seconds. (rolled in secret by the DM)
While attuned to and holding this blade, you can throw out a cone of damage (cold, fire, or force) 60 feet out from you as a reaction to an attack by a flying creature. This will cause 8d20 damage, or half this on a DEX saving throw (DC 15), to any creature within the cone. You cannot activate this ability again until an hour has passed. You can also cast Fire Shield once per long rest.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, humanoid with at least 18 strength, Damage, Combat, Heavy, Two-Handed, Graze
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