You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.
Smiting Sin
Once per a long rest when the blade strikes a creature, the wielder can invoke a Smiting Sin, dealing an addition 2d8 fire damage. This effect happens automatically when a critical blow is dealt.
Fluid State
As an Action, the wielder can command the weapon to transform into another form of weapon.
Sentience
The sinblade is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet. The sinblade communicates with pulsations and telekinetic motions.
Once per a long rest, the blade can cast the spell Blade of Disaster on itself.
Curse
The sinblade takes a mental toll on the bearer, magnifying the sin associated with it, this one being envy. When the wielder takes damage from a weapon, they must succeed a 15 Constitution saving throw. If failed, the user becomes envious of the weapon that dealt a blow to them, believing it to be a superior one. The wielder will command the blade to transform into the weapon that struck them, until combat ends.
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Warlock, Damage, Buff, Combat, Bane, Sentient, Heavy, Reach, Two-Handed, Graze
Previous Versions
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