Weapon (dagger), artifact (requires attunement by a Wizard, Sorcerer, Warlock)

Afterthought. 1d4 + 5 piercing damage plus 2d8 necrotic damage. If the target is a creature, it is afflicted by entropic magic, taking 2d8 necrotic damage at the start of each of its turns. Immediately after taking this damage on its turn, the target must make a DC 20 Constitution saving throw, ending the effect on itself on a success. Until it succeeds on this save, the afflicted target can’t regain hit points.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Necrotic, Wizard, Sorcerer, Warlock, Finesse, Light, Thrown, Nick

YukimuraToru

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