While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
The shield has 10 charges
Radiant defense: (2 charges) when the wielder successfully deflects a melee attack they can use their reaction to burn 1 charges to have the shield emit radiant blast. The attacker makes a DEX saving throw. They will take 2d8 radiant damage on a failed save.
Shielding Light: (2 charges) as an action the wielder can channel magical energy through the shield, creating a shimmering barrier of radiant light that extends in a 10ft cone from the shield. For up to 30 seconds any creature that enters the cone or starts their turn there must make a CON saving throw or take 2d6 radiant damage.
Arexis' Wrath: (10 charges) A brilliant beam of radiant light blasts forth in a 60ft line from the shield. Each creature in line must make a DEX saving throw l, taking 8d6 radiant damage on a failed save and half as much on a success.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Blessed of Arexis, Combat, Warding
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