Weapon (greatclub), artifact (requires attunement by a any Good Alignment individual)

Though a replica of a shield made from the Round Table, it is physically very strong. Imbued with the mystics of heroism, you gain access to the spells Heroism, Shield, and Shield of Faith. Though this shield is excellent for defense and offense, it is very heavy and must be wielded with two hands in combat.


Heroism - 1 charge

Shield - 2 charges

Shield of Faith - 2 charges

Roll 1d6+2 after a long rest; regain charges by the total rolled at dawn.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Armor Class, Damage: Bludgeoning, Disadvantage: Stealth, any Good Alignment individual, Buff, Utility, Combat, Two-Handed, Push

Item Tags: Buff Utility Combat

SkyHeart_The_Blade

Comments

Posts Quoted:
Reply
Clear All Quotes