Alondite is, alongside its sister sword, Ragnell, imbued with the blessings of the goddess Ashera, and is originally wielded by the first apostle, Altina, to vanquish Yune.
This weapon grants a +3 bonus to attack and damage rolls.
Noble Protectorate Weapon. While wielding Alondite, you gain +1 AC. In addition, you reduce the rolls of critical hits against you by 1. (For instance, if a roll of 19 is considered a critical hit against you, it is reduce to needing a 20. If only 20 is considered a critical hit, you cannot be critically hit.)
Distant Counter. Whenever you are hit by a ranged attack or ranged spell attack within 20ft., you may use your reaction to throw Alondite at the enemy that attacked you. Make a thrown attack roll against that enemy. Regardless of if you hit or miss with the attack, Alondite magically returns to your hand.
Improved Nihil. Whenever a creature activates an ability within 30ft. of you, you can use your reaction to cancel that ability.
Renewal. At the start of your turn, you regain a number of hit points equal to your Wisdom modifier.
Eclipse. Whenever you critically hit a creature, you deal four times the amount of damage instead of two times.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Bonus: Armor Class, Ammunition, Heavy, Range, Two-Handed, Slow
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