Armor (half plate), very rare (requires attunement by a being a Dragonborn or of Draconic origin, and meditating with the armor for an hour.)

This enchanted armor is comprised of scales of angry dragons that have fallen in battle. The collective anger of said dragons lives on in the armor, causing echos of their spirit to harm those that would strike you. 

Every time a creature successfully lands a melee attack against you while you're wearing this armor, they must make a DC 15 Dexterity saving throw or take 3d6 fire damage, or half as much on a successful save. 

If proficient, this armor also grants a +2 bonus to the wielder's armor class. 

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Bonus: Armor Class, being a Dragonborn or of Draconic origin, and meditating with the armor for an hour., Stealth Disadvantage

Laires_Rellik

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