Weapon (greatclub), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon. When rolling to attack, if the result is a 1-6, the weapon shatters into pieces. Both the target and user take 1d4 piercing damage.
Cost: 1sp
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage, Combat, Two-Handed, Push
Comments