Weapon (trident), legendary (requires attunement by a Requires attunement by a sorcerer, warlock, or wizard)

Forged in the heart of an underwater volcano, this trident gleams with an otherworldly luminescence. Its shaft, crafted from the ancient coral of a lost civilization, shimmers with iridescent hues that shift like the ocean's depths. At its core, lies a sapphire, which requires activation from a person with magical prowess. Once activated it is capable of summoning tidal waves, commanding sea creatures, and stirring storms from the depths of the ocean. Legends speak of its ability to part the seas or unleash torrents of healing waters, depending on the intentions of the one who holds it. Each of its three prongs is adorned with runes of power, etched in a language unknown to mortals, which glow softly when submerged in water. The trident's handle, wrapped in the sinew of a giant sea serpent, provides a firm grip that seems to mold itself to the touch of its wielder, ensuring precision and control.

Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Requires attunement by a sorcerer, warlock, or wizard, Thrown, Versatile, Topple

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