While holding it, you gain a +3 bonus to spell attack rolls, and your spell save DC. The staff has 20 charges for the following properties. The staff regains 2d10 expended charges daily at dawn.
Spells. You can cast these spells, even if you do not the appropriate level to have access to the higher level spells on the following list. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: Armor of Agathys (1 charge), Hex (1 charge), Ray of Sickness (1 charge), Hellish Rebuke (1 charge), Ray of Enfeeblement (1 charge), Acid Arrow (1 charge), Darkness (1 charge), Speak with Dead (1 charge), Animate Dead (3 charges), Fireball (3 charges), Fear (3 charges), Slow (3 charges), Vitriolic Sphere (3 charges), Revivify (3 charges), Bestow Curse (3 charges), Confusion (3 charges), Blight (4 charges), Gravity Sinkhole (4 charges), Cloudkill (4 charges), Arcane Eye (4 charges), Contagion (5 charges), Danse Macabre (5 charges), Negative Energy Flood (5 charges), Anti-Life Shell (5 charges), Enervation (5 charges), Create Undead (6 charges), Circle of Death (6 charges), Eyebite (6 charges), Flesh to Stone (6 charges), Finger of Death (7 charges).
Foul Strike. This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. You can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using this weapon, and the weapon's damage die becomes a d12. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d12 necrotic damage to the target.
Necro Gate. You are able to cast Animate Dead as an action (3rd level spell), once per combat encounter. This does not use a charge or spell slot. At night, you are able to cast Create Undead as an action (6th level spell), instead of Animate Dead. The bodies rise from the ground, via magic circles, and do not need the normal material components of either spell.
~ You must first recite aloud this ritual incantation to activate this ability; "The words of Necromancer Gnelda...Wretched souls pounding at Hell's gate... it is I who hold the key."
Raise Minion. If a beast or a humanoid that is Medium or smaller dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature can look how you want within reason, but uses the Zombie or Skeleton (your choice) stat block in the Monster Manual. It remains animate for 1 hour, after which time it collapses and dies. In combat, the zombie/skeleton's turn comes immediately after yours. It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack.
Void Warp. You gain the ability to step from one shadow into another. When you are in darkness, as a bonus action, you can teleport up to 120 feet to an unoccupied space you can see that is also in darkness. You can only use this ability at night.
Resurrection. You are able to cast the Raise Dead spell as its 5th level version from the staff without using any charges or spells slots as an action. When you use your bonus action to chant the incantation below; you bypass the material component requirements of the spell. You can use this ability once per long rest.
~ You must first recite aloud this ritual incantation to activate this ability; “The words of Nessiah the Angel…Unable to live, unable to die…Thy punishment is to live eternally.”
In the game-world of Yggdra Union - Necromancer (ネクロマンサー Nekuromansā) is a Skeleton-summoning sorcerer who wields a rod. This class is the male counterpart of Witches, and as such they wield rods, which gives them control over the weapon triangle; Rods are, in return, weak to bows. During an aggressive assault, a necromancer's attacks against their enemies gain dark elemental damage just like that of an assassin's. Only Necromancers are able to use Necro Gate to summon Skeleton soldiers. As a rod user, necromancers can be used as aces for the tactics card Flame. This rod was created by Cameron the Clairvoyant, after training with Roswell the necromancer.
This magic creation was crafted by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature - and loved to craft superior unique items for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, monsters, creatures and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.
Notes: Damage: Necrotic, Bonus: Armor Class, Bonus: Spell Attacks, Bonus: Magic, Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding
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Posted Nov 4, 2024[/spell]
1 Charge: Armor of Agathys (1 charge), Hex (1 charge), Ray of Sickness (1 charge), Hellish Rebuke (1 charge), Ray of Enfeeblement (1 charge), Acid Arrow (1 charge), Darkness (1 charge), Speak with Dead (1 charge)
3 Charges: Animate Dead (3 charges), Fireball(3 charges), Fear (3 charges), Slow (3 charges), Vitriolic Sphere (3 charges), Revivify (3 charges), Bestow Curse (3 charges), Confusion (3 charges)
4 Charges: Blight (4 charges), Gravity Sinkhole (4 charges), Cloudkill (4 charges), Arcane Eye (4 charges)
5 Charges: Contagion (5 charges), Danse Macabre (5 charges), Negative Energy Flood (5 charges), AntiLife Shell (5 charges), Enervation (5 charges)
6 Charges: Create Undead (6 charges), Circle of Death (6 charges), Eyebite (6 charges), Flesh to Stone (6 charges)
7 Charges: Finger of Death (7 charges).