You have a +2 bonus to attack and damage rolls made with this magic weapon.
A unique musket transformed into an energy firing weapon. With normal usage it still fires a traditional bullet, but if expending a charge, the Arcalest creates a projectile of pure Force.
This magical weapon has 8 charges, when you make an attack with the Arcalest, you must expend a charge to fire a shard of pure force at a target within range, dealing an additional 1d10 Force damage. The Arcalest is a ranged weapon, anyone proficient with a crossbow is also proficient with this weapon. The arcalest regains any expended charges daily at dawn.
Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage: Force, Damage, Combat, Loading, Range, Two-Handed, Ammunition (Firearms), Slow
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