The continent of Olm is ravaged by an endless war between day and night. Of those caught between primordial opposing forces, only the few that can find balance truly thrive.
This amulet is made of celestite bone and is marked with notches representing the victories and defeats of its owner. It faintly glows with the blessing of the Confessor.
Twilight of the Ancestors. While wearing this amulet, you gain a +1 bonus to the saving throw DCs of your Focus Point features.
Nightfall: Once per turn, you may choose a light source you can see within 120 feet of you. If the light source is nonmagical, it is extinguished. If the light source is magical, make a wisdom check. The DC equals 10 + the light source's spell level. On a successful check, the light is extinguished. You can expend a focus point to gain advantage on the roll.
Daybreak: As an action, you can spend 3 focus points to cast daylight.
Diurnal Confession: Immediately after you successfully use this item's Nightfall or Daybreak feature, or when you use the Darkness spell to douse a light source, you can force every other creature in the light source's bright radius to make a Dexterity saving throw equal to your focus save DC. On a failed save, a target takes 2d6 radiant damage per spell level of the light source (to a minimum of 1), or half as much damage on a successful one. Once this property is used, it can’t be used again until the next dawn.
Notes: Monk, Damage, Utility, Jewelry
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