These six pairs of heavy, metallic rings are worn on the forearms as training devices by certain monk schools. The rings travel freely along the forearm, and are noisy when they hit each other during arm movements. Stealth checks while wearing these rings are at disadvantage.
When attuned by a monk, these rings allow fist attacks to be treated as +2 magical weapons, and also grant a +1 bonus to unarmored AC.
Deflection: as a reaction, you may spend a ki point to apply a +4 bonus to AC vs weapon attacks that do bludgeoning, piercing, or slashing damage, and the effect lasts until the beginning of your next round.
Earth Tremor: as an action, you may spend 1 ki point to strike the ground and create an earth tremor. All creatures standing within a 20' radius must make a Dexterity saving throw (use your ki save DC) or fall prone. Creatures that have a burrowing speed are immune to this effect. The tremor can be heard and felt harmlessly up to 300' away. If you choose to spend 1 additional ki point, you may simultaneously cast "spike growth" within the same area of effect. You may use this ability once per long rest.
Pillar of Earth: as a bonus action, you may strike the ground and a pillar of earth erupts under your feet raising you up to 30' off the ground momentarily before returning to its original height. The terrain must be of natural earth (i.e., not worked stone, solid rock, or mud), and it can be used once per long rest.
*Note: this is a monk weapon, that is worn along the forearms and acts as both improvements to the monk's unarmed attacks and AC. Please note the disadvantage to stealth is not going to integrate into the D&D Beyond character sheet since it does not allow me to check that box unless I label this as magic armor.
Notes: Bonus: Armor Class, Bonus: Unarmed Attacks, monk, Damage, Combat
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