Weapon (whip), very rare (requires attunement by a creature that defeated a balor)

Stolen from a still living Balor before slaying the same demonic general, this abyssal weapon is wreathed in fire and brims with the power of the demon realm. Holding the weapon fills you with dread as demonic voices whisper in your mind.

While attuned to this weapon you gain the following benefits:

  • You gain a +2 bonus to attack and damage rolls while using this weapon.
  • This weapon deals an additional 2d4 fire damage.
  • You gain resistance to fire damage.

Additionally, you can cast the spell investiture of flame without using your concentration. This spell cannot be cast again until the next dawn.

Paired Weapon. If you are attuned to both Abyssal's Edge and the Abyssal Lord's Flayer you gain truesight with a range of 30 ft.

Cursed item - Death Throes. If a creature falls to 0 hit points while attuned to this weapon, the weapon explodes in a fiery blast. Each creature within 30 ft. of the wielder must make a DC 20 Dexterity saving throw taking 10d6 fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried. The weapon is then rendered inert and becomes a normal whip. It can be recharged by defeating a fiend of CR rating 12 or greater. If you are attuned to both Abyssal's Edge and the Abyssal Lord's Flayer, a separate demon of CR 12 or greater must be slain in order to recharge the weapon. Alternatively, slaying a Balor will recharge both weapons.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Fire, Resistance: Fire, creature that defeated a balor, Finesse, Reach, Slow

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