Weapon (spear), artifact (requires attunement by a by a rogue of a Chaotic alignment.)

Alexia's Rumblestick is a BladeStaff with a batu wood handle, & an adamantine blade. The blade glows Green with the acid covering it. Because of the acid, any creature who touches the blade takes 1d6 fire damage. If the Rumblestick is used as a melee weapon it does the damage of a spear plus 1d10 acid damage on a hit.

Alexia was a kleptomaniac rogue who traveled the world beating up monsters, helping people for rewards, & stealing from those people, with her wizard friend, Boomer. One day the two decided to fight a great evil together. Alexia decided to obtain two High quality weapons for the two, whereas Boomer would enchant both weapons. the two weapons were "Boomers Reaper", & this Rumblestick.

While attuned to the Rumblestick you gain the following benefits :

  • Acidproof skin. While attuned to the Rumblestick you gain immunity to acid damage. If any item or effect dealing acid damage says "Ignores immunity/resistance" or something similar, ignore that.
  • Heart of Acid. While attuned to the Rumblestick, you have advantage on CHA(persuasion) checks made on earth elementals. And until you display some reason that you are a threat to them, a earth elemental is friendly towards you(this does not cover your companions).
  • Supreme Melting. Any creature/structure that is vulnerable to acid damage that suffers acid damage from you or a spell you cast, they instead of taking double damage, take 4 times the damage.
  • Endless Match. While holding the Rumblestick you can cast the fireball spell(Save DC20) without using a spell slot. When you cast Fire Ball in this way, replace the fire damage with acid damage. After casting Fire Ball in this way you cant use this feature again until it recharges. at the start of each of your turns if you have expended the casting of Fire Ball roll a d6, on a 5 or a 6, the trait recharges. The trait also recharges after a Short/Long Rest.
  • Lasting Melting. Any time you crit on an attack roll using the Rumblestick, the target, for a minute, at the start of there turns takes acid damage equal to your proficiency bonus. 
  • There Must Be Two. while attuned to Alexia's Rumblestick you cannot attune to Boomer's Reaper.
  • Shared Destiny. If you and someone attuned to Boomer's Reaper cross the blades of Alexia's Rumblestick  and Boomer's Reaper, & you and the other person agree on a target within 60 feet, then both of your blades glow bright white, shooting a white blast of light at the target. The target must make a DC35 DEX saving throw, & on a fail take 169(37d6 + 40) Radiant damage. The Radiant damage ignores resistance/Immunity , & effects that say the creature is "immune to effects that penetrate resistance/immunity ". If the Radiant damage get the creature down to 0 hit points, the creature is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a fine gray dust. The creature can be restored to life only by means the Wish spell, or Divine intervention. After using this trait both weapons are immediately unattuned to, & teleport to random hidden locations on the material plane.

 

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Acid, by a rogue of a Chaotic alignment., Thrown, Versatile, Sap

supreme_merper

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